Detailed reference documentation for Gun Data Editor's fields, parameters, and file format. Content will be added soon.
In this section
- Code-based and Animation-based Concepts 1. Introduction Code-based (CB) and Animation-based (AB) are two display processing pipelines (model/animation) for hands and guns in the FPS view. GDE is a tool that helps modders bring their weapons into the game quickly and conveniently, ensuring the requirements of both pipelines are m...
- Gun Data Structure 1. Introduction Gun Data is the set of parameters (data, for short) for a gun, packaged by GDE into a single data file (gunname.dat). This file is used by both the main game and GDE itself. Data is prepared in 2 ways: Manual entry into objects inside the Titan Engine Model Editor. These ar...